If we control the access to crafting via the Item creation feats (Create magic weapons and armor, create wonderous item, create potion, create poison, etc.) then that should be sufficient. The crafting feats, like Draconic, Elven, Dwarven crafting could be the result of a quest that the player must complete – The giver of the quest could teach the pc the secrets of their crafting technique, for example. We could go a similar route and force a char who is serious about crafting to take class levels, but I am a bit wary of this – I would rather control everything via feats. Just a clarification – the Dwarven, Draconic, Elven, etc feats DO do something, but it has nothing to do with the actual name.ĭ20mud uses a class to unlock crafting skills – You need to take levels of ‘Artisan’ to get the crafting feats mentioned above. This is similar to the use of crafting crystals in the current crafting system and ties crafting in with the lore. The grade of arcanite will determine the maximum power (and level) of the item. Creating magic items requires the use of crystalline arcanite to bind the magic with the materials. Having the ‘craft magic *’ feats implies that you are able to transfer the spell from the scroll directly into the item. I would not apply the restrictions to reciting scrolls to crafting with scrolls. Thus, you could combine effects in this way.Īdding enchantments would require one of two things:ġ.) The crafter memorizes the required spells, which are then used during crafting.Ģ.) The crafter provides scrolls of the required spells, which are then consumed during crafting. So this would require 150 hard metal – but that metal can come from up to three types. Materials: 50 Hard Metal, 50 Hard Metal, 50 Hard Metal Additionally, some patterns might allow mixing of materials, for example, banded mail. They could be collected in a pattern journal and kept safe. Patterns could be placed as loot and would be valuable in their own right. In addition, the materials used would impact the final product in a meaningful way – Dragonhide might provide resistances, adamantine would give additional DR, etc. This jerkin is made of dragonhide, studded with adamantine studs. Were I to use, for example, Adamantine and Dragonhide, the description might be:Īn adamantine studded dragonhide jerkin lies here. This jerkin is made of tanned leather, studded with iron studs. Assuming I do this, the description would be:Īn iron studded leather jerkin lies here. I could use regular tanned leather and iron for a standard studded leather jerkin. This description means that I can use any type of hard metal and any type of hide for this armor. I would like to have patterns/blueprints/what have you that define the different things i can make in a GENERAL way.
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